Nature Soft Occlusion Shader Unity

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I am making a location in Unity. Do my trees shine bright white in the background? Need to change the Shader to Nature/Soft Occlusion Bark Shader to fix the. Currently I am creating a forest scene in the dark, and the trees are shining far away, but when I get close they are fine. I have the shaders set to 'Nature/Tree Soft Occlusion [bark/leaves]', but. Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

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I am making a location in Unity, and all of my trees shine in the background, then return to their normal color when I get close enough to the,.

It is also not the skybox since when I disable that it still happens. How can I fix this? Why is this happening? Thanks in advance

Liam McInroyLiam McInroy

closed as off topic by podiluska, Richard M, Jürgen Thelen, AProgrammer, AnteruAug 26 '12 at 10:10

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1 Answer

Turns out you just need to change the Shader to Nature/Soft Occlusion Bark ShaderXforce keygen autodesk robot 2013. to fix the problem. I found this on the Tree page, where it says:

Trees must use the Nature/Soft Occlusion Leaves and Nature/Soft Occlusion Bark shader. In order to use those shaders you also have to place the tree in a special folder that contains the name 'Ambient-Occlusion'. When you place a model in that folder and reimport it, Unity will calculate soft ambient occlusion specialized for trees. The 'Nature/Soft Occlusion' shaders need this information. If you don't follow the naming conventions the tree will look weird with completely black parts.

Hope this helps! Ibm spss amos v22 with keygen rar.

Liam McInroyLiam McInroy

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